Superman (2017)
This is a Superman game I created for my first game design class in high school. I used the Gamemaker Engine. In the game, you must fly around, dodge Metroid enemies as the walls close in, and defeat each boss to win.
Block to Block (2020)
Lead Programmer
This was a project I created in my first year of college. I worked in a two-person team with my colleague. My role in the project was designing the gameplay systems, NPC behaviour, player input, audio, and level design.
Egress (2025)
Lead Programmer
For this project, I used C# in Unity. My role in this project was to program the systems in the game for the designers and artists to make the levels. I programmed the player input, widgets, and damage system. I was the lead programmer as well as the only programmer on my design team; thus, I basically programmed the whole game.
Salt N' Silver (2026)
Salt N' Silver was my capstone for my bachelor's degree. I worked in a team of 12, consisting of artists, designers, and programmers. I was appointed assistant lead programmer. During this project, I used blueprints and behavior trees to develop all AI behavior, including enemy combat and NPC behavior. I also assisted with bug fixing, optimization, building animation blueprints, and helping wherever else needed.